wordpress blog stats
Connect with us

Hi, what are you looking for?

China’s gamer kids manipulate loopholes to push the government’s limits on play time

Touted as an effort to combat addiction among minors, China’s gaming rules may have ended up giving birth to a whole new market.

Loopholes have emerged in China’s new rules months after Beijing limited the number of hours minors can spend on video games, according to a report by Reuters. An op-ed in the People’s Daily said that kids were circumventing restrictions by buying and renting accounts on online trading platforms to play games for more than three hours.  

The official mouthpiece of the Communist Party of China said that the government must move quickly to address these loopholes to prevent addiction and ensure that the restrictions are effective, Reuters reported.  

China has reprimanded several large tech companies like Alibaba, Tencent, Didi, and ByteDance, passed one of the world’s strictest data privacy laws, barred for-profit tutoring, cracked down on celebrity fandom, and introduced pioneering regulations on recommendation algorithms, in the span of a few months.

Summary of restrictions by China on online gaming

The Chinese government’s new rules were touted as an effort to combat addiction among minors. Chinese law considers minors as someone under the age of 18.

  • An hour each on Friday, Saturday, and Sunday: Online gaming companies can allow minors to play games between 20:00 and 21:00 on Friday, Saturday, Sunday, and statutory holidays. At all other times, these companies should not provide games to minors in any form.
  • Real-name registration must be ensured: Companies must strictly implement real-name registration and login requirements for online gamers by ensuring that users register with their real names and government-issued identification documents.
  • Government must increase supervision of online gaming companies: Relevant government departments should strengthen the supervision and inspection of online game enterprises in implementing the provisions of online game services, real-name registration and login, standardised payment, etc. They should also increase the frequency and intensity of inspection, and hold violating companies strictly accountable.

In India, a demand to tackle ‘menace’ of video game addiction

In July this year, Distress Management Collective, a New Delhi-based NGO, sent a letter to the Indian government requesting it to set up a censor board for real money gaming and violent games. It followed up its request with a petition in the Delhi High Court to instruct the government to implement the demands.

The petition argued that children were getting addicted to video games necessitating regulation in the space. “There is a need for Schools to give emphasis to counseling sessions and periodic session regarding the drastic effects of getting addicted to online gaming. The petition also intends to bring to the fore the role of Cyber Cell to tackle the menace of online game addiction and resultant monetary exploitation in some cases,” read the petition.

Advertisement. Scroll to continue reading.

The Delhi High Court directed the government to consider formulating a policy to protect children from addiction to online games and constitute a regulatory authority to monitor and rate the content of both offline and online games while refusing to impose any ban, according to Moneycontrol. We are yet to hear from the government in this matter.

Also read:

Have something to add? Post your comment and gift someone a MediaNama subscription.

Written By

I cover several beats such as crypto, telecom, and OTT at MediaNama. I will be loitering at my local theatre and consuming movies by the dozen when I am off work.

MediaNama’s mission is to help build a digital ecosystem which is open, fair, global and competitive.



Looking at the definition of health data, it is difficult to verify whether health IDs are covered by the Bill.


The accession to the Convention brings many advantages, but it could complicate the Brazilian stance at the BRICS and UN levels.


In light of the state's emerging digital healthcare apparatus, how does Clause 12 alter the consent and purpose limitation model?


The collective implication of leaving out ‘proportionality’ from Clause 12 is to provide very wide discretionary powers to the state.


The latest draft is also problematic for companies or service providers that have nothing to with children's data.

You May Also Like


Google has released a Google Travel Trends Report which states that branded budget hotel search queries grew 179% year over year (YOY) in India, in...


135 job openings in over 60 companies are listed at our free Digital and Mobile Job Board: If you’re looking for a job, or...


Rajesh Kumar* doesn’t have many enemies in life. But, Uber, for which he drives a cab everyday, is starting to look like one, he...


By Aroon Deep and Aditya Chunduru You’re reading it here first: Twitter has complied with government requests to censor 52 tweets that mostly criticised...

MediaNama is the premier source of information and analysis on Technology Policy in India. More about MediaNama, and contact information, here.

© 2008-2021 Mixed Bag Media Pvt. Ltd. Developed By PixelVJ

Subscribe to our daily newsletter
Your email address:*
Please enter all required fields Click to hide
Correct invalid entries Click to hide

© 2008-2021 Mixed Bag Media Pvt. Ltd. Developed By PixelVJ